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Under Consideration for 6000.1.X, 6000.2.X, 6000.3.X
Votes
21
Found in
6000.1.1f1
Issue ID
UUM-104826
Regression
No
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations
A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when:
1. Creating a new Unity project
2. Opening an existing Unity project
3. Entering Play Mode
4. Using Package Manager
5. Working with Materials or Textures
6. Using the Inspector window
7. Baking lights
8. Compiling scripts
9. Idling in the Editor for a longer period
10. Browsing assets via the Project window
Reliable *repro case* is attached in a related bug: [https://jira.unity3d.com/browse/UUM-108405]. Because the list above doesn't provide explicit repro steps, please use the repro case in that project.
Reproducible with versions: 6000.1.0f1 - 6000.1.9f1, 6000.2.0b1 - 6000.2.0b8
Reproducible on: Windows 11 (reporter), Windows 10 (other reporters)
Notes:
* Not reproduced by CQA
* Forcing Unity Editor to launch with the -force-d3d11 command line argument fixes the crash
First few lines of the stack trace:
{noformat}
0x00007FFE0EF674BF (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FFE0EF66FCC (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FFE0EF672A9 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FFE106FAF3D (Unity) GfxDeviceWorker::RunCommand
0x00007FFE106FE6BC (Unity) GfxDeviceWorker::RunExt{noformat}
Comments (20)
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hello_unity160
Jul 07, 2025 18:57
I switched from using DX12 to DX11 and this seems to have resolved the issue.
Bohacik
Jun 30, 2025 15:40
I had that problem today because I updated the GPU driver yesterday, and that turned out to be the issue. I downgraded it to an earlier version, and now everything is working, at least for now.
bsivko
Jun 10, 2025 05:04
I have several crashes per day in Unity Editor which goes to this issue after report. Should I continue to send these reports?
Mucch
May 22, 2025 02:41
It was mentioned as a known issue in the release notes for 6000.1.4f1, so we'll just have to wait for a fix. I had a crash during the tutorial, but when I used 6000.0.49f1 it worked fine on Windows 10.
yznikfortyni
May 20, 2025 18:03
Not on windows 11, on windows 10 I also have this problem
Snigros
May 20, 2025 11:28
Editor still crashing with 6000.1.3f1....
A sort of workaround (at least to make the editor a bit more stable) seems to be to set the Graphics API for Windows to DX11 then DX12 (which is presumably what the editor also uses) while having the UWP Graphics API set to DX12 and then DX11 (so DX12 is still used in the UWP build)...
MatrixZ07
May 17, 2025 17:51
6000.1.0f1 is crashing multiple times in an hour for me. no specific pattern, just random as SNIGROS stated.
Snigros
May 13, 2025 22:42
Please don't close yet! My ticket was closed (as a duplicate of this one)...and the issue still remains for me. Editor still crashing seemingly randomly...very frustrating!
eatingdinner
May 12, 2025 19:03
.... Look at me learning how to read! I just realized this is no longer my personal ticket but a public announcement instead haha!
eatingdinner
May 12, 2025 19:02
I'm getting notifications for this about six times a day, sorry it's taking me so long to respond, but I'm only responding to put an end to this ticket please. This hasn't happened since, and even after putting the computer to sleep and back it hasn't happened. I think it was more of a graphics card driver issue on my end due to the fact that I usually run my computer for about 30 days between restarts. If this does happen again on a more lucrative non-tutorial style project, I'll definitely include the project files in the future. Thanks a lot! If you can again, please close this ticket off Thank you!