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Won't Fix
Won't Fix in 6000.0.X
Votes
0
Found in
2021.3.31f1
2023.2.0b12
2023.3.0a8
6000.0.0b11
Issue ID
UUM-52896
Regression
Yes
Crash on GameObject::QueryComponentByType(Unity::Type const*) const when opening project
Reproduction steps:
1. Open the attached "repro_IN-55528.zip" project
2. Observe the crash
Reproduced with: 2021.3.31f1, 2022.2.0a17, 2023.2.0a17, 2023.2.0b12, 2023.3.0a8
Not reproduced with: 2022.3.10f1, 2023.1.16f1, 2023.2.0a16
Fixed in: 2022.2.0a18
Reproduced on: macOS Ventura 13.4 (user's), Windows 10 (22H2)
Not reproduced on: No other environments tested
First few stack frames:
#0 0x00000103a43c20 in GameObject::QueryComponentByType(Unity::Type const) const
#1 0x00000104e9c51f in GetSceneFromGameObjectOrComponent(Object const)
#2 0x000001051b96fb in CollectSaveSceneDependencies::CollectWithRoots(UnityScene const&, dynamic_array<int, 0ul> const&, dynamic_array<int, 0ul>&, TransferInstructionFlags)
#3 0x0000010519e511 in CollectAllSceneManagerAndObjectIDs(UnityScene const&, dynamic_array<int, 0ul>&, TransferInstructionFlags)
#4 0x0000010519e054 in GenerateSceneFileIDs(UnityScene const&)
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.0.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.