Search Issue Tracker
Fixed
Votes
0
Found in
2023.1.0a6
Issue ID
UUM-12846
Regression
Yes
Crash on DrawLightProbeGizmoImmediate when selecting objects in Scene View
How to reproduce:
- Open the user attached project
- Enable Gizmos
- In the Scene View click around on the objects
- Observe the crash
Reproducible with: 2023.1.0a5, 2023.1.0a6
Not reproducible with: 2020.3.38f1, 2021.3.8f1, 2022.1.13f1, 2022.2.0b5, 2023.1.0a4
Reproducible on: Windows 10 (Intel)
First lines of stack trace:
0x00007ff670bea61f (Unity) DrawLightProbeGizmoImmediate
0x00007ff670f3d2c9 (Unity) GizmoManager::DrawStaticGizmos
0x00007ff670f3c410 (Unity) DrawGizmos
0x00007ff66fd02793 (Unity) ScriptableRenderContext::ExecuteScriptableRenderLoop
0x00007ff66f1d3339 (Unity) ScriptableRenderContext_CUSTOM_Submit_Internal
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-10958