Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.17f1
Issue ID
UUM-60081
Regression
Yes
Crash on core::StringStorageDefault<char>::assign when selecting "Quit" in the "Fatal Error!" pop-up after opening a project
Reproduction steps:
1. Open the attached “repro-project“
2. In the “Enter Safe Mode?“ pop-up select “Ignore“
3. Observe the project opening with a “Fatal Error!“ pop-up
4. In the pop-up select “Quit“
5. Observe the crash
Reproducible with: 2022.3.6f1, 2022.3.17f1
Not reproducible with: 2021.3.34f1, 2022.3.5f1, 2023.1.0a1, 2023.2.5f1, 2023.3.0b2
Reproduced on: Windows 10
Not reproducible on: No other environment tested
Notes:
1. The Editor does not crash in Safe Mode
2. The “Fatal Error!“ pop-up displays a memory allocation error message, indicating a system out of memory condition (“{{Could not allocate memory: System out of memory! Trying to allocate: 1976818346745B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:525 in C:\build\output\unity\unity\Runtime\Core\Containers\StringStorageDefault.h Memory overview}}“)
First few lines of the stack traces:
0x00007ff7b4c820fb (Unity) core::StringStorageDefault<char>::assign
0x00007ff7b6ee97b6 (Unity) GUIDPersistentManagerV2::PathIDToFileIdentifierInternal
0x00007ff7b6ee95fe (Unity) GUIDPersistentManagerV2::OnRegisterAssetType
0x00007ff7b5b28a43 (Unity) PersistentManager::MakeObjectsPersistent
0x00007ff7b5b284e1 (Unity) PersistentManager::MakeObjectPersistentAtFileID
0x00007FF8D1DACF19 (KERNELBASE) RaiseException
0x00007FF7EA7CA7DE (Unity) LaunchBugReporter
0x00007FF7EA196BBB (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF7EA19749D (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FF7EAE4948F (Unity) DebugStringToFilePostprocessedStacktrace
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.