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Not Reproducible
Not Reproducible in 6000.5.X
Votes
4
Found in
6000.4.0a2
6000.5.0a4
Issue ID
UUM-133596
Regression
Yes
Crash on core::basic_string when opening a specific project and registering shaders after making minimal changes to a Scene
Steps to reproduce:
1. Open the “user’s attached project”
2. Open the “Main” Scene
3. Make small changes in the Scene
4. Close the Editor
5. Open the Editor again
6. If no crash occurs, repeat steps 2-5
7. Observe crash
Reproducible with versions: 6000.4.0a2, 6000.5.0a4 (tested by the user)
Not reproducible with versions: 6000.0.66f1, 6000.3.7f1 (tested by the user)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note: Not reproduced by CQA
First few lines of StackTrace:
0x00007FFEFE93C600 (Unity) core::basic_string<char,core::StringStorageDefault<char> >::find
0x00007FFEFE9A6268 (Unity) core::basic_string<char,core::StringStorageDefault<char> >::find
0x00007FFF01604841 (Unity) keywords::LocalSpace::StateFromKeywordNames
0x00007FFF0161CEBA (Unity) ShaderVariantCollection::WarmupOneShaderImpl
0x00007FFF0161D8F9 (Unity) ShaderVariantCollection::WarmupShadersImpl
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Resolution Note:
Thank you for reporting a bug to Unity.
We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.
We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.
Resolution Note (6000.5.X):
Thank you for reporting a bug to Unity.
We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.
We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.