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Duplicate

Votes

0

Found in

2021.3.34f1

2022.3.17f1

2023.2.6f1

2023.3.0b3

6000.0.0b11

Issue ID

UUM-60555

Regression

No

Crash on CallbackArray::Invoke when entering the Play Mode after a domain reload

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Reproduction steps:
1. Open the attached "crash_IN-64670" project
2. Open the "/Assets/Scene.unity"
3. Enter the Play Mode
4. Quit the Play Mode
5. Press the right mouse button on the "App" Script
6. Select "Reimport"
7. Enter the Play Mode
8. Observe the crash

Reproduced with: 2021.3.34f1, 2022.3.17f1, 2023.2.6f1, 2023.3.0b3

Reproduced on: Windows 10 (22H2)
Not reproduced on: No other environments tested

Note: Not able to test if reproducible in Player because it’s not possible to reload a domain while running a compiled executable

First few lines of the stack trace:
0x00007ff62898bd39 (Unity) CallbackArray::Invoke
0x00007ff62961a05c (Unity) UnloadDomain
0x00007ff62960ba73 (Unity) MonoManager::CreateAndSetChildDomain
0x00007ff62960a786 (Unity) MonoManager::BeginReloadAssembly
0x00007ff6296142a7 (Unity) MonoManager::ReloadAssembly

  1. Resolution Note:

    null
    Duplicate of another internal issue: UUM-49779: [Crash] Crash occurs after toggling Disable Unity Audio in Project Settings

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