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Fixed
Votes
0
Found in
2021.3.34f1
2022.3.17f1
2023.2.6f1
2023.3.0b3
6000.0.0b11
Issue ID
UUM-60555
Regression
No
Crash on CallbackArray::Invoke when entering the Play Mode after a domain reload
Reproduction steps:
1. Open the attached "crash_IN-64670" project
2. Open the "/Assets/Scene.unity"
3. Enter the Play Mode
4. Quit the Play Mode
5. Press the right mouse button on the "App" Script
6. Select "Reimport"
7. Enter the Play Mode
8. Observe the crash
Reproduced with: 2021.3.34f1, 2022.3.17f1, 2023.2.6f1, 2023.3.0b3
Reproduced on: Windows 10 (22H2)
Not reproduced on: No other environments tested
Note: Not able to test if reproducible in Player because it’s not possible to reload a domain while running a compiled executable
First few lines of the stack trace:
0x00007ff62898bd39 (Unity) CallbackArray::Invoke
0x00007ff62961a05c (Unity) UnloadDomain
0x00007ff62960ba73 (Unity) MonoManager::CreateAndSetChildDomain
0x00007ff62960a786 (Unity) MonoManager::BeginReloadAssembly
0x00007ff6296142a7 (Unity) MonoManager::ReloadAssembly
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Resolution Note:
Fixed by another internal issue: UUM-49779: [Crash] Crash occurs after toggling Disable Unity Audio in Project Settings