Search Issue Tracker

Won't Fix

Votes

0

Found in

2020.1.0b9

2020.3.11f1

2021.1

2021.2

Issue ID

1343245

Regression

Yes

Crash on BV4_OverlapBoxCB when entering Play Mode with a model with a lot of vertices

Physics

-

Reproduction steps:
1. Open the user's attached project
2. Enter play mode in "SampleScene"

Expected result: Editor enters play mode
Actual result: Editor crashes

Reproducible with: 2020.1.0b9, 2020.3.13f1, 2021.1.13f1, 2021.2.0b1
Not reproducible with: 2019.4.28f1, 2020.1.0b8

Note:
In this particular case, the model has over 9 million vertices

Stack trace:
#0 0x00000105983a9c in BV4_OverlapBoxCB(physx::Gu::Box const&, physx::Gu::BV4Tree const&, bool (*)(void*, physx::PxVec3 const&, physx::PxVec3 const&, physx::PxVec3 const&, unsigned int, unsigned int const*), void*)
#1 0x0000010599acd3 in physx::Gu::intersectBoxVsMesh_BV4(physx::Gu::Box const&, physx::Gu::TriangleMesh const&, physx::PxTransform const&, physx::PxMeshScale const&, physx::Gu::LimitedResults*)
#2 0x00000105927c71 in GeomOverlapCallback_BoxMesh(physx::PxGeometry const&, physx::PxTransform const&, physx::PxGeometry const&, physx::PxTransform const&, physx::Gu::TriggerCache*)
#3 0x000001057616da in MultiQueryCallback<physx::PxOverlapHit>::invoke(float&, physx::Sq::PrunerPayload const&)
#4 0x000001057c91ee in physx::Gu::AABBTreeOverlap<physx::Gu::AABBAABBTest, physx::Sq::AABBTree, physx::Sq::AABBTreeRuntimeNode, physx::Sq::PrunerPayload, physx::Sq::PrunerCallback>::operator()(physx::Sq::PrunerPayload const*, physx::PxBounds3 const*, physx::Sq::AABBTree const&, physx::Gu::AABBAABBTest const&, physx::Sq::PrunerCallback&)
#5 0x000001057c89b1 in physx::Sq::AABBPruner::overlap(physx::Gu::ShapeData const&, physx::Sq::PrunerCallback&) const

WORKAROUND: Disable the Fast Midphase in the MeshCollider cooking options

  1. Resolution Note (2022.1.X):

    The issue is not in the number of vertices or PhysX but in the mesh itself. The mesh seems to be corrupted/broken, importing and exporting the fbx file again using Blender (or similar software) fixes the issue and the crash no longer reproduces.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.