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Not Reproducible
Not Reproducible in 6000.1.X
Votes
1
Found in
2022.3.56f1
6000.0.34f1
6000.1.0b1
Issue ID
UUM-95801
Regression
No
Crash on BV4_OverlapBoxAll when moving in play mode
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Enter the play mode
3. Select the game view tab
4. Move around for a few seconds (might need to jump - “space“, to not fall through the floor)
Expected result: The play mode continues
Actual result: Editor crashes
Reproducible with: 2022.3.56f1, 6000.0.34f1, 6000.1.0b1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
Upgrading the project to 6000.x seems to break the meshes in the scene.
The crash is significantly less frequent on 6000.1 and took about 5 minutes of walking around to crash, while it only took a few seconds in previous versions
First few lines of stack trace:
{noformat}0x00007ff61fa6be3f (Unity) BV4_OverlapBoxAll
0x00007ff61f9d70dc (Unity) physx::Gu::intersectBoxVsMesh_BV4
0x00007ff61f995ce8 (Unity) physx::PxMeshQuery::findOverlapTriangleMesh
0x00007ff61f80da79 (Unity) physx::PxMeshOverlapUtil::findOverlap
0x00007ff61f7dddb0 (Unity) outputMeshToStream{noformat}
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Resolution Note:
Thank you for reporting a bug to Unity.
We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.
We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.
Note: provided repo contained an infinite loop within it's code after removing said loop the provided project behaved as expected.
Resolution Note (6000.1.X):
Thank you for reporting a bug to Unity.
We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.
We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.
Note: provided repo contained an infinite loop within it's code after removing said loop the provided project behaved as expected.