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Won't Fix
Votes
0
Found in [Package]
1.8.11
Issue ID
BUR-2649
Regression
No
Crash on BurstCompilerService::CompileAsync when opening a specific project
Reproduction steps:
1. Open the attached project "CrashRepro"
Expected result: The project opens
Actual result: Editor crashes
Reproducible with: 2022.3.0f1, 2022.3.21f1
Not reproducible with: 2021.3.36f1, 2022.2.0a17, 2023.1.0a1, 2023.2.16f1, 6000.0.0b13
Reproducible on: Windows 10
Not reproducible on: No other environment tested
First few lines of stack trace
{noformat}0x00007ff612f704f9 (Unity) BurstCompilerService::CompileAsync
0x00007ff612f70a8e (Unity) BurstCompilerService::CompileAsync
0x00007ff612f70b68 (Unity) CompileAsyncDelegateMethod
0x00007ff61268b615 (Unity) BurstCompilerService_CUSTOM_CompileAsyncDelegateMethod
0x000001bb77085c95 (Mono JIT Code) (wrapper managed-to-native) Unity.Burst.LowLevel.BurstCompilerService:CompileAsyncDelegateMethod (object,string){noformat}
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Resolution Note:
This crash happens because the Burst package was copied into the Assets folder, at this path:
Assets/com.unity.burst@1.8.12
This is not supported and will cause errors, like the crash reported here.
These options are supported for installing the Burst package:
* Adding {{"com.unity.burst": "1.8.12"}} to Packages/manifest.json
* Putting an unzipped Burst package into Packages/com.unity.burst