Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
2
Found in
2019.1.0f1
2019.1.5f1
Issue ID
1162918
Regression
Yes
Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached
To reproduce:
1. Open attached project by QA -> case_1162918-minimal.zip
2. Open scene New scene
3. Select the game object named GameObject
4. In the SkinnedMeshRenderer component, change the mesh to the Plane mesh
5. Make sure Cloth component attached too
Actual result: Unity editor crashes
Expected result: Unity editor should not crash
Reproducible: 2019.1.0f1; 2019.1.7f1; 2019.2.0b6; 2019.3.0a10
Not reproducible: 2017.4.29f1; 2018.4.2f1
Note: gif attached
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment