Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
2
Found in
2019.1.0f1
2019.1.5f1
Issue ID
1162918
Regression
Yes
Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached
To reproduce:
1. Open attached project by QA -> case_1162918-minimal.zip
2. Open scene New scene
3. Select the game object named GameObject
4. In the SkinnedMeshRenderer component, change the mesh to the Plane mesh
5. Make sure Cloth component attached too
Actual result: Unity editor crashes
Expected result: Unity editor should not crash
Reproducible: 2019.1.0f1; 2019.1.7f1; 2019.2.0b6; 2019.3.0a10
Not reproducible: 2017.4.29f1; 2018.4.2f1
Note: gif attached
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Add comment