Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0b5
Issue ID
769153
Regression
No
5.4b5 Crash in Mesh::GetPrimitiveCount, coming from GI continuous update code
Steps to reproduce:
1. Download and import attached project.
2. Open scene: main:
3. Select "House 1" in hierarchy.
If no crash, proceed to step 4...
4. Uncollapse the House 1 in hierarchy.
5. Make sure your scene view is open and you see whole house.
6. Select random objects in hierarchy rapidly.
7. Switch between selecting objects in scene view
8. Repeat steps 5 and 6.
Crash!
Notes: Produces all kind of different stack traces. (See all the duplicates)
Reproduced on: 5.4.0b5 (9e4e230b6d3e)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect Shader keyword activation for Shadows when no Light is present in URP
- Editor freezes when loading a specific AssetBundle
- WebGPU builds with Multithreading enabled crash on Safari
- Set as Value in UI Builder doesn't work across all properties.
- Calculating time durations in RenderDoc with DX12 causes 'Device Lost error' popup
Add comment