Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0b5
Issue ID
769153
Regression
No
5.4b5 Crash in Mesh::GetPrimitiveCount, coming from GI continuous update code
Steps to reproduce:
1. Download and import attached project.
2. Open scene: main:
3. Select "House 1" in hierarchy.
If no crash, proceed to step 4...
4. Uncollapse the House 1 in hierarchy.
5. Make sure your scene view is open and you see whole house.
6. Select random objects in hierarchy rapidly.
7. Switch between selecting objects in scene view
8. Repeat steps 5 and 6.
Crash!
Notes: Produces all kind of different stack traces. (See all the duplicates)
Reproduced on: 5.4.0b5 (9e4e230b6d3e)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Add comment