Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
17
Found in
2017.4.0f1
2017.4.12f1
Issue ID
1087475
Regression
No
[iOS] Crash at Action_1_Invoke_m2461023210_gshared when calling Social.Active.LoadAchievements
To reproduce:
1. Open attached project
2. Build for iOS
3. Open Xcode project, navigate to Capabilities tab in Project Navigator window
4. Enable Game Center
5. Run the app on an iOS device
6. If the app is opened without any issues, stop the app in Xcode and run again (usually takes a couple of times)
Expected result: the app is opened
Actual result: the app crashes
Reproduced on:
2017.4.0f1 2017.4.13f1 2017.4.16f1 2018.2.18f1, 2018.4.19f1
Not reproduced on:
2018.3.0b12 and 2019.1.0a11 (opened the app through Xcode 30 times and experienced no crashes)
Device reproduced on:
iPhone XS Max, iOS 12.0
iPhone 6, iOS 12.4.2
iPad Pro, iOS 12
Opened and closed the app on iPhone X iOS 12.1, iPhone 7 Plus iOS 12.0 about 30 times and experienced no crash.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
erikhallgren
Mar 25, 2019 07:21
Reproduced on 2019.1.0b8 and 2018.3.9f1
MisterBorogove
Mar 20, 2019 21:40
Seeing this intermittently on Unity 2018.3.6f1, iPhone 8, iOS 12.1.4.
mafff
Dec 05, 2018 23:23
Same here, when will this be fixed?