Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4
2020.2.0b5
2021.1
Issue ID
1282867
Regression
No
"Couldn't create asset file" error is thrown when Extracting Materials inside Packages folder
Reproduction steps:
1. Open user attached project "BugReport-FBX.zip"
2. In Project Window, select Packages > GHA Site Data > Sites > shuri_castle_okinawa
3. Click "Extract Materials" in Inspector Window
4. Click "Select Folder"
Expected result: Materials are extracted inside the selected folder
Actual result: "Couldn't create asset file" error is thrown
Reproducible with - 2018.4.28f1, 2019.4.12f1, 2020.1.0f11, 2020.2.0b7, 2021.1.0a2
Comments (1)
-
Arcane_Alchemist
Jan 13, 2023 02:14
not resolved
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a4
Resolution Note (fix version 2021.1):
Fixed in 2021.1.6f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.8f1