Search Issue Tracker
Fixed in 2019.1.X
Votes
15
Found in
2018.2.11f1
Issue ID
1089467
Regression
No
Coroutine can't be stopped via StopCoroutine() if it has 3 or more nested yield return coroutines
How to reproduce:
1. Open user-submitted project (New Unity Project)
2. Open the 'scene' scene
3. Enter Play Mode
Expected result: both cubes stop rotating after a second
Actual result: only the cube on the left stops rotating after a second
Reproducible with: 2017.4.13f1, 2018.1.9f2, 2018.2.12f1, 2018.3.0b5, 2019.1.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment