Search Issue Tracker
Fixed
Fixed in 1.5.0
Votes
2
Found in [Package]
1.3.0
1.5.0
Issue ID
ISXB-223
Regression
No
Controllers with gyroscope inputs always become the current Gamepad when they are connected
How to reproduce:
- Open the attached project "InputSystem_Controller_Noisy.zip"
- Open the "Entry" Scene
- Connect a controller with a gyroscope
- Enter the Play mode
- Move the mouse
Expected result: The device tracked by update time is the mouse
Actual result: The device tracked by update time is always the controller with a gyroscope
Reproducible with: 1.3.0 (2019.4.40f1, 2020.3.36f1, 2021.3.4f1, 2022.1.5f1, 2022.2.0a17)
Note:
- Tested using PlayStation 5 controller
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when performing various actions with the Cesium package installed
- Editor freezes when TextMeshPro text with an East Asian line-breaking control character wraps
- NullReferenceException is thrown and UI builder breaks when using a USS class with "transition-property: none"
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
Resolution Note (fix version 1.5.0):
Fixed in: Input System 1.5.0