Search Issue Tracker
Fixed
Fixed in 5.1.1
Votes
1
Found in [Package]
5.1.1
Issue ID
APB-72
Regression
Yes
Constructor is always loading GoogleAndroidProviderSettings when Domain Reloads is triggered, causing performance issues in Adaptive Performance package
Reproduction steps:
1. Open a large project with the Adaptive Performance package
2. Trigger a Domain Reload
3. Observe the Domain Reload time
Expected result: Domain Reload should complete without unnecessary AssetDatabase operations when PlayerSettings.enableFrameTimingStats check is not needed
Actual result: The GoogleAndroidProviderFrameStatsDialog constructor performs AssetDatabase operations to find and load GoogleAndroidProviderSettings during every Domain Reload, causing approximately 1 second delay in large projects
Reproducible with: 5.1.2 (2022.3.62f1, 6000.0.49f1, 6000.1.2f1, 6000.2.0b2)
Reproducible on: Windows 10 (User reported)
Not reproducible on: no other environment tested
Note: Not tested by CQA
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects
Add comment