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Duplicate
Duplicate in 6000.6.X
Fixed in 6000.5.0b7
Votes
0
Found in
6000.5.0b3
6000.6.0a3
Issue ID
UUM-135379
Regression
No
Console displays "Lifecycle ERROR" and "NullReferenceException" errors after AI Assistant installation
To install AI Assistant package
Click on the AI button in the menu bar (if it's not visible, right click, then Services/AI)
If the latest version is not compatible with Unity 6000.5, download this tarball
[https://drive.google.com/file/d/1OHg2GdbuEsIgQxPUpTJwgDGp7km_GLB-/view?usp=drive_link]
Steps to reproduce:
- Create a Unity project
- Click the "AI" button
- Click "Agree and install Unity AI"
- Wait until the installation is complete
- Observe the result in the "Console" view
Note: To see the errors again, close and reopen the Unity project
Actual results: User gets these errors: "Lifecycle ERROR : could not enter scope 'CodeInitialized' due to required outer scope 'CodeLoaded' is not active." and "NullReferenceException: Object reference not set to an instance of an object"
Expected results: No errors in the Console view
Reproducible with versions: 1.7.0-pre.1(6000.5.0a7)
Not reproducible with versions: -
Tested on (OS): macOS - Tahoe 26.3
Notes: Full errors
- Error 1:
{code:java}
// Lifecycle ERROR : Failed to setup LifecycleManagement and enter code reload scopes (pre deserialization) due to exception System.NullReferenceException: Object reference not set to an instance of an object
at Unity.Scripting.LifecycleManagement.OrderedAssemblyList.TopologicalSortRecursive (Unity.Scripting.LifecycleManagement.OrderedAssemblyList+SortNode[] sortNodes, System.Boolean[] visitedNodes, System.Int32 index, System.Reflection.Assembly[]& sortedNodes, System.Int32& sortedCount) [0x0002d] in /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/OrderedAssemblyList.cs:139
at Unity.Scripting.LifecycleManagement.OrderedAssemblyList.TopologicalSort (System.Reflection.Assembly[]& assemblies) [0x00142] in /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/OrderedAssemblyList.cs:127
at Unity.Scripting.LifecycleManagement.OrderedAssemblyList.Populate (System.Collections.Generic.IEnumerable`1[T] assemblies) [0x0001a] in /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/OrderedAssemblyList.cs:49
at Unity.Scripting.LifecycleManagement.OrderedAssemblyList..ctor (System.Collections.Generic.IEnumerable`1[T] assemblies) [0x00011] in /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/OrderedAssemblyList.cs:32
at Unity.Scripting.LifecycleManagement.AssemblyLoadedScopeBase..ctor (System.Collections.Generic.IReadOnlyList`1[T] assemblies) [0x00000] in /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/AssemblyLoadedScopeBase.cs:12
at Unity.Scripting.LifecycleManagement.AssemblyLoadedScopeIl2Cpp..ctor (System.Collections.Generic.IReadOnlyList`1[T] assemblies) [0x00000] in /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/AssemblyLoadedScopeIl2Cpp.cs:8
at UnityEngine.DomainReloadLifecycleController.Internal_EnterAssembliesLoadedLifecycleScopes_PreDeserialization () [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Scripting/LifecycleManagement/DomainReloadLifecycleController.cs:71
UnityEngine.DomainReloadLifecycleController/ScriptingCoreDebugForIl2AndMonoCpp:LogError (string)
Unity.Scripting.Debug:LogError (string) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/Diagnostics/Debug.cs:13)
Unity.Scripting.LifecycleManagement.DebugLifecycle:ReportError (string,bool) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/DebugLifecycle.cs:24)
UnityEngine.DomainReloadLifecycleController:Internal_EnterAssembliesLoadedLifecycleScopes_PreDeserialization () (at /Users/bokken/build/output/unity/unity/Runtime/Scripting/LifecycleManagement/DomainReloadLifecycleController.cs:78) {code}
- Error 2:
{code:java}
// NullReferenceException: Object reference not set to an instance of an object
Unity.Scripting.LifecycleManagement.OrderedAssemblyList.TopologicalSortRecursive (Unity.Scripting.LifecycleManagement.OrderedAssemblyList+SortNode[] sortNodes, System.Boolean[] visitedNodes, System.Int32 index, System.Reflection.Assembly[]& sortedNodes, System.Int32& sortedCount) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/OrderedAssemblyList.cs:139)
Unity.Scripting.LifecycleManagement.OrderedAssemblyList.TopologicalSort (System.Reflection.Assembly[]& assemblies) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/OrderedAssemblyList.cs:127)
Unity.Scripting.LifecycleManagement.OrderedAssemblyList.Populate (System.Collections.Generic.IEnumerable`1[T] assemblies) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/OrderedAssemblyList.cs:49)
Unity.Scripting.LifecycleManagement.OrderedAssemblyList..ctor (System.Collections.Generic.IEnumerable`1[T] assemblies) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/OrderedAssemblyList.cs:32)
Unity.Scripting.LifecycleManagement.AssemblyLoadedScopeBase..ctor (System.Collections.Generic.IReadOnlyList`1[T] assemblies) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/AssemblyLoadedScopeBase.cs:12)
Unity.Scripting.LifecycleManagement.AssemblyLoadedScopeIl2Cpp..ctor (System.Collections.Generic.IReadOnlyList`1[T] assemblies) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/AssemblyLoadedScopeIl2Cpp.cs:8)
UnityEngine.DomainReloadLifecycleController.Internal_EnterAssembliesLoadedLifecycleScopes_PreDeserialization () (at /Users/bokken/build/output/unity/unity/Runtime/Scripting/LifecycleManagement/DomainReloadLifecycleController.cs:71)
UnityEngine.DomainReloadLifecycleController:Internal_EnterAssembliesLoadedLifecycleScopes_PreDeserialization() (at /Users/bokken/build/output/unity/unity/Runtime/Scripting/LifecycleManagement/DomainReloadLifecycleController.cs:79)
{code}
- Error 3:
{code:java}
Lifecycle ERROR : could not enter scope 'CodeInitialized' due to required outer scope 'CodeLoaded' is not active.
UnityEngine.DomainReloadLifecycleController/ScriptingCoreDebugForIl2AndMonoCpp:LogError (string)
Unity.Scripting.Debug:LogError (string) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/Diagnostics/Debug.cs:13)
Unity.Scripting.LifecycleManagement.DebugLifecycle:ReportError (string,bool) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/DebugLifecycle.cs:24)
Unity.Scripting.LifecycleManagement.ActiveLifecycleScopesTracker:PrepareTryEnterScope<Unity.Scripting.LifecycleManagement.LifecycleScope> (Unity.Scripting.LifecycleManagement.LifecycleScope) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/ActiveLifecycleScopesTracker.cs:342)
Unity.Scripting.LifecycleManagement.ActiveLifecycleScopesTracker:TryEnterScope (Unity.Scripting.LifecycleManagement.LifecycleScope) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/ActiveLifecycleScopesTracker.cs:417)
Unity.Scripting.LifecycleManagement.ActiveLifecycleScopesTracker/ScopeTransitionRequest:Transition (Unity.Scripting.LifecycleManagement.ActiveLifecycleScopesTracker) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/ActiveLifecycleScopesTracker.cs:110)
Unity.Scripting.LifecycleManagement.ActiveLifecycleScopesTracker:ExecuteTransitions (bool) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/ActiveLifecycleScopesTracker.cs:647)
Unity.Scripting.LifecycleManagement.ActiveLifecycleScopesTracker:CreateScopeTransitionRequest (Unity.Scripting.LifecycleManagement.LifecycleScope,Unity.Scripting.LifecycleManagement.ActiveLifecycleScopesTracker/ScopeTransitionType,bool) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/ActiveLifecycleScopesTracker.cs:608)
Unity.Scripting.LifecycleManagement.ActiveLifecycleScopesTracker:RequestEnterScope (Unity.Scripting.LifecycleManagement.LifecycleScope) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/ActiveLifecycleScopesTracker.cs:166)
Unity.Scripting.LifecycleManagement.LifecycleController/<>c__DisplayClass36_0`1<Unity.Scripting.LifecycleManagement.CodeInitializedScope>:<EnterScope>b__0 () (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/LifecycleController.cs:231)
Unity.Scripting.LifecycleManagement.LifecycleController:ExecuteOnMainThread (string,string,System.Action) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/LifecycleController.cs:221)
Unity.Scripting.LifecycleManagement.LifecycleController:EnterScope<Unity.Scripting.LifecycleManagement.CodeInitializedScope> () (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/LifecycleController.cs:229)
UnityEngine.UnityLifecycleInternal:Internal_EnterAssembliesLoadedLifecycleScopes_OnCodeInitializing () (at /Users/bokken/build/output/unity/unity/Runtime/Scripting/LifecycleManagement/UnityLifecycleInternal.cs:15)
{code}
-
Resolution Note:
Duplicate issue
-
Resolution Note (6000.6.X):
Duplicate issue
-
Resolution Note (fix version 6000.5.0b7):
Fixed in 6000.5.0b7
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This is a duplicate of issue #UUM-132140