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Duplicate

Duplicate in 6000.6.X

Fixed in 6000.5.0b7

Votes

0

Found in

6000.5.0b3

6000.6.0a3

Issue ID

UUM-135379

Regression

No

Console displays "Lifecycle ERROR" and "NullReferenceException" errors after AI Assistant installation

Scripting Runtime

-

To install AI Assistant package

Click on the AI button in the menu bar (if it's not visible, right click, then Services/AI)

If the latest version is not compatible with Unity 6000.5, download this tarball

[https://drive.google.com/file/d/1OHg2GdbuEsIgQxPUpTJwgDGp7km_GLB-/view?usp=drive_link]

 

Steps to reproduce:

  1. Create a Unity project
  2. Click the "AI" button
  3. Click "Agree and install Unity AI"
  4. Wait until the installation is complete
  5. Observe the result in the "Console" view

Note: To see the errors again, close and reopen the Unity project

Actual results: User gets these errors: "Lifecycle ERROR : could not enter scope 'CodeInitialized' due to required outer scope 'CodeLoaded' is not active." and "NullReferenceException: Object reference not set to an instance of an object"

Expected results: No errors in the Console view

Reproducible with versions: 1.7.0-pre.1(6000.5.0a7)

Not reproducible with versions: -

Tested on (OS): macOS - Tahoe 26.3

Notes: Full errors

  • Error 1:

{code:java}
// Lifecycle ERROR : Failed to setup LifecycleManagement and enter code reload scopes (pre deserialization) due to exception System.NullReferenceException: Object reference not set to an instance of an object
  at Unity.Scripting.LifecycleManagement.OrderedAssemblyList.TopologicalSortRecursive (Unity.Scripting.LifecycleManagement.OrderedAssemblyList+SortNode[] sortNodes, System.Boolean[] visitedNodes, System.Int32 index, System.Reflection.Assembly[]& sortedNodes, System.Int32& sortedCount) [0x0002d] in /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/OrderedAssemblyList.cs:139 
  at Unity.Scripting.LifecycleManagement.OrderedAssemblyList.TopologicalSort (System.Reflection.Assembly[]& assemblies) [0x00142] in /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/OrderedAssemblyList.cs:127 
  at Unity.Scripting.LifecycleManagement.OrderedAssemblyList.Populate (System.Collections.Generic.IEnumerable`1[T] assemblies) [0x0001a] in /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/OrderedAssemblyList.cs:49 
  at Unity.Scripting.LifecycleManagement.OrderedAssemblyList..ctor (System.Collections.Generic.IEnumerable`1[T] assemblies) [0x00011] in /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/OrderedAssemblyList.cs:32 
  at Unity.Scripting.LifecycleManagement.AssemblyLoadedScopeBase..ctor (System.Collections.Generic.IReadOnlyList`1[T] assemblies) [0x00000] in /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/AssemblyLoadedScopeBase.cs:12 
  at Unity.Scripting.LifecycleManagement.AssemblyLoadedScopeIl2Cpp..ctor (System.Collections.Generic.IReadOnlyList`1[T] assemblies) [0x00000] in /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/AssemblyLoadedScopeIl2Cpp.cs:8 
  at UnityEngine.DomainReloadLifecycleController.Internal_EnterAssembliesLoadedLifecycleScopes_PreDeserialization () [0x0000a] in /Users/bokken/build/output/unity/unity/Runtime/Scripting/LifecycleManagement/DomainReloadLifecycleController.cs:71 
UnityEngine.DomainReloadLifecycleController/ScriptingCoreDebugForIl2AndMonoCpp:LogError (string)
Unity.Scripting.Debug:LogError (string) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/Diagnostics/Debug.cs:13)
Unity.Scripting.LifecycleManagement.DebugLifecycle:ReportError (string,bool) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/DebugLifecycle.cs:24)
UnityEngine.DomainReloadLifecycleController:Internal_EnterAssembliesLoadedLifecycleScopes_PreDeserialization () (at /Users/bokken/build/output/unity/unity/Runtime/Scripting/LifecycleManagement/DomainReloadLifecycleController.cs:78) {code}

  • Error 2:

{code:java}
// NullReferenceException: Object reference not set to an instance of an object
Unity.Scripting.LifecycleManagement.OrderedAssemblyList.TopologicalSortRecursive (Unity.Scripting.LifecycleManagement.OrderedAssemblyList+SortNode[] sortNodes, System.Boolean[] visitedNodes, System.Int32 index, System.Reflection.Assembly[]& sortedNodes, System.Int32& sortedCount) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/OrderedAssemblyList.cs:139)
Unity.Scripting.LifecycleManagement.OrderedAssemblyList.TopologicalSort (System.Reflection.Assembly[]& assemblies) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/OrderedAssemblyList.cs:127)
Unity.Scripting.LifecycleManagement.OrderedAssemblyList.Populate (System.Collections.Generic.IEnumerable`1[T] assemblies) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/OrderedAssemblyList.cs:49)
Unity.Scripting.LifecycleManagement.OrderedAssemblyList..ctor (System.Collections.Generic.IEnumerable`1[T] assemblies) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/OrderedAssemblyList.cs:32)
Unity.Scripting.LifecycleManagement.AssemblyLoadedScopeBase..ctor (System.Collections.Generic.IReadOnlyList`1[T] assemblies) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/AssemblyLoadedScopeBase.cs:12)
Unity.Scripting.LifecycleManagement.AssemblyLoadedScopeIl2Cpp..ctor (System.Collections.Generic.IReadOnlyList`1[T] assemblies) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/AssemblyLoadedScopeIl2Cpp.cs:8)
UnityEngine.DomainReloadLifecycleController.Internal_EnterAssembliesLoadedLifecycleScopes_PreDeserialization () (at /Users/bokken/build/output/unity/unity/Runtime/Scripting/LifecycleManagement/DomainReloadLifecycleController.cs:71)
UnityEngine.DomainReloadLifecycleController:Internal_EnterAssembliesLoadedLifecycleScopes_PreDeserialization() (at /Users/bokken/build/output/unity/unity/Runtime/Scripting/LifecycleManagement/DomainReloadLifecycleController.cs:79)
{code}

  • Error 3:

{code:java}
Lifecycle ERROR : could not enter scope 'CodeInitialized' due to required outer scope 'CodeLoaded' is not active.
UnityEngine.DomainReloadLifecycleController/ScriptingCoreDebugForIl2AndMonoCpp:LogError (string)
Unity.Scripting.Debug:LogError (string) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/Diagnostics/Debug.cs:13)
Unity.Scripting.LifecycleManagement.DebugLifecycle:ReportError (string,bool) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/DebugLifecycle.cs:24)
Unity.Scripting.LifecycleManagement.ActiveLifecycleScopesTracker:PrepareTryEnterScope<Unity.Scripting.LifecycleManagement.LifecycleScope> (Unity.Scripting.LifecycleManagement.LifecycleScope) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/ActiveLifecycleScopesTracker.cs:342)
Unity.Scripting.LifecycleManagement.ActiveLifecycleScopesTracker:TryEnterScope (Unity.Scripting.LifecycleManagement.LifecycleScope) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/ActiveLifecycleScopesTracker.cs:417)
Unity.Scripting.LifecycleManagement.ActiveLifecycleScopesTracker/ScopeTransitionRequest:Transition (Unity.Scripting.LifecycleManagement.ActiveLifecycleScopesTracker) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/ActiveLifecycleScopesTracker.cs:110)
Unity.Scripting.LifecycleManagement.ActiveLifecycleScopesTracker:ExecuteTransitions (bool) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/ActiveLifecycleScopesTracker.cs:647)
Unity.Scripting.LifecycleManagement.ActiveLifecycleScopesTracker:CreateScopeTransitionRequest (Unity.Scripting.LifecycleManagement.LifecycleScope,Unity.Scripting.LifecycleManagement.ActiveLifecycleScopesTracker/ScopeTransitionType,bool) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/ActiveLifecycleScopesTracker.cs:608)
Unity.Scripting.LifecycleManagement.ActiveLifecycleScopesTracker:RequestEnterScope (Unity.Scripting.LifecycleManagement.LifecycleScope) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/ActiveLifecycleScopesTracker.cs:166)
Unity.Scripting.LifecycleManagement.LifecycleController/<>c__DisplayClass36_0`1<Unity.Scripting.LifecycleManagement.CodeInitializedScope>:<EnterScope>b__0 () (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/LifecycleController.cs:231)
Unity.Scripting.LifecycleManagement.LifecycleController:ExecuteOnMainThread (string,string,System.Action) (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/LifecycleController.cs:221)
Unity.Scripting.LifecycleManagement.LifecycleController:EnterScope<Unity.Scripting.LifecycleManagement.CodeInitializedScope> () (at /Users/bokken/build/output/unity/unity/External/ScriptingCore/Unity.Scripting/LifecycleManagement/LifecycleController.cs:229)
UnityEngine.UnityLifecycleInternal:Internal_EnterAssembliesLoadedLifecycleScopes_OnCodeInitializing () (at /Users/bokken/build/output/unity/unity/Runtime/Scripting/LifecycleManagement/UnityLifecycleInternal.cs:15)
{code}

  1. Resolution Note:

    Duplicate issue

  2. Resolution Note (6000.6.X):

    Duplicate issue

  3. Resolution Note (fix version 6000.5.0b7):

    Fixed in 6000.5.0b7

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