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Won't Fix

Votes

0

Found in [Package]

unified-netcode-2.0.0

Issue ID

MTTB-157

Regression

No

Connecting client to a server which is sending messages throws errors and Profiling does not work

Package: Multiplayer Tools

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How to reproduce:
1. Open the attached "NetworkTestBug" Project on 2 Unity instances
2. Open "SampleScene" Scene on both Unity instances (Scenes -> SampleScene)
3. Enter Play Mode on both instances
4. On one Unity Window click Host/Server, on the other Window press client
5. Observe the Console and Profiler (NGO messages tab) in the Client window

Expected result: No Errors or Warnings are thrown, and the Profiler shows relevant networking data in the NGO tabs of the Profiler
Actual result: Errors are thrown and the Profiler shows no data in the NGO tabs

Reproducible with: 2.1.0 (6000.0.6f1)

Reproduced on: Ubuntu 22.04, macOS Sequioa 15.0 (M1), Sonoma 14.4.1 (M1)

  1. Resolution Note:

    This issue is not directly related to Profiler. I'd suggest checking the connection setup by NetworkManager and Spawning order. The Profiler cannot show any connection because from the Game Logic I understood the game tried to spawn a variable that is not listed on the Manager.
    I also added in the comments a check on UI buttons because I could set up the Host and Client on the Network Manager inspector and the console issues dissapeared. Please do not hesitate the open another ticket if you could reproduce Profiler issues when the network is set up.

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