Search Issue Tracker
Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X
Votes
0
Found in
2017.1.0f3
Issue ID
951233
Regression
No
ComputePenetration() return incorrect value when transform scaled and center of collider is moved
Steps to reproduce:
1. Download and open the attached project
2. Move the 2 objects in the scene
3. Observe penetration direction value and bool flag
Expected result: true when penetration is happening, false when not
Actual result: the off-center collider is not always registered as being penetrated
Reproduced on 5.5.4p2, 5.6.3p4, 2017.1.1p3, 2017.2.0f1, 2017.3.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment