Search Issue Tracker
Active
Under Consideration for 2022.3.X
Votes
0
Found in
2022.3.13f1
Issue ID
UUM-65167
Regression
No
Compute shaders for sampling the color of a texture do not compute when running with a GPU that uses level 11.0
Reproduction steps:
1. Open the attached project "ReproProj" using a GPU that uses feature level 11.0
2. Open the “/Assets/Scenes/512_default.unity” Scene
3. Enter the Play Mode
Expected result: All compute shaders do the computation
Actual result: The compute shaders for sampling the color of a texture do not compute, and there are no Errors or exceptions
Reproducible with: 2022.3.13f1 (User reported)
Notes:
- Reproducible on NVIDIA GeForce GT 710 (ID=0x128b)
- SystemInfo.supportsComputeShaders() it is showing True
- CQA did not reproduce
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash with multiple StackTraces when entering Play Mode in a project with corrupted FBX files
- Index Out Of Range exception when trying to use Rendering Layer Override in Probe Adjustment Volume without a mask defined in lighting settings
- [Android] [Vulkan] [WebCamTexture] "WebCamTexture.Play" crashes the application when the camera is started
- Huge performance overheads appear when there is a large amount of bindings in the UI Toolkit
- Visual Effects Graph Blackboard can't be scrolled horizontally
Add comment