Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b17
Issue ID
798205
Regression
Yes
[CommandBuffer][5.4 regression] Temporary render texture gets unbound from texture property, if released during CB execution
Steps to reproduce:
1) Open the attached project.
2) Open scene 'Test.unity'.
3) Play the scene.
- The Game view becomes black.
*Note: uncommenting line 26 in script 'Test.cs' (_commands.SetGlobalTexture(rt, rt);) sets the global texture property for the shader and the issue goes away.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment