Search Issue Tracker
Won't Fix
Votes
1
Found in
5.3.6p2
Issue ID
820724
Regression
No
Combinational Thai font character is drawn incorrectly
Steps to reproduce the issue:
1. Download and open attached project.
2. Open scene named "main".
3. Notice the right most character in the "Game" window.
4. Enter the Play mode.
5. Notice the output of the "Console" window:
Character length = 8
\u0E1E\u0E37\u0E48\u0E17\u0E35\u0E48\u0E1B\u0E47
6. Open https://www.branah.com/unicode-converter or any other Unicode Converter.
7. Enter these codes: "\u0E1E\u0E37\u0E48 \u0E17\u0E35\u0E48 \u0E1B\u0E47".
Actual result:
The location of combinational Thai font character is different that the one drawn in the "Game" window.
Expected result:
The location of combinational Thai font character and the one drawn in the "Game" window should not differ.
Reproduced with:
5.1.5f1, 5.2.5f1, 5.3.6p2, 5.4.0f3, 5.5.0a5.
Note:
Pictures attached.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment