Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
6.0.6
8.0.1
9.0.2
Issue ID
DANB-524
Regression
No
Color property in Sprite Renderer doesn't work with URP Lit Material
Steps to reproduce:
1. Open attached project "URPSprite.zip" and scene "SampleScene"
2. In Hierarchy window, select SampleCharacter GameObject
3. In Inspector window, Sprite Renderer component, set the Order in Layer property to 100
4. Observe GameObject in Scene / Game views
Expected result: The sprite's Color changes according to the Color property
Actual result: The sprite's Color doesn't change
Reproducible with: 6.0.6 (2021.3.30f1), 8.0.1 (2022.3.9f1), 9.0.2 (2023.1.15f1, 2023.2.0b11, 2023.3.0a7)
Reproduced on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Resolution Note:
This is to be expected because the Lit material used is not compatible with URP 2D, hence it will not work.