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Fixed

Fixed in 6000.2.0b1

Votes

0

Found in

6000.2.0a10

Issue ID

UUM-109112

Regression

Yes

Collisions are called multiple times every frame

-

How to reproduce:
1. Open the “OnColStayPerf.zip“ project
2. Open the “SampleScene“
3. Open the Window > Analysis > Profiler
4. Enter Play Mode
5. Pause the Play Mode while the Sphere is rolling on the Plane
6. Put the Profiler marker on any one later frame on the CPU and observe the Timeline below

Expected result: There is one or no OnCollisionStay calls during one frame, and the performance is acceptable
Actual result: There are a lot of OnCollisionStay calls during one frame, and the performance is unacceptably bad

Reproducible in: 6000.2.0a9, 6000.2.0a10
Not reproducible in: 2022.3.63f1, 6000.0.51f1, 6000.1.7f1, 6000.2.0a8, 6000.2.0b5
Fixed in: 6000.2.0b1

Reproduced on: Windows 11 Pro (24H2), macOS 15.5
Not reproduced on: No other environment tested

Note: Reproducible in the Player as well

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