Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.3.X
Votes
0
Found in
2018.4
2019.4.14f1
2021.1
Issue ID
1294086
Regression
No
Cloth piece has an initial residual force upon entering the Play Mode
How to reproduce:
1. Open the attached project "ClothTest14.zip"
2. In the Hierarchy select "testClothG" ("Objects" > "testClothG")
3. Enter Play Mode
Expected result: GameObject "testClothG" does not have an initial residual force upon entering the Play Mode
Actual result: GameObject "testClothG" does have an initial residual force upon entering the Play Mode
Reproducible with: 2018.4.29f1 (a different interaction, however, the Cloth piece still has an initial residual force), 2019.4.14f1, 2020.1.15f1, 2020.2.0b12, 2021.1.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
Resolution Note (fix version 2021.1):
The cloth pieces that were exploding/behaving erratically have been fixed in 2021.2.0a4 and above