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Fixed in 2020.2.X
Votes
0
Found in
Issue ID
1235986
Regression
Yes
Closing a modal window hits a DebugAssert and crashes unity.
I have stumbled on this in the Shortcut Manager conflict window, but Looking at the code, it probably happens to any modal window that calls into EditorWindow.Close.
Steps to reproduce:
- Open Shortcut Manager and create a conflict
- For example, bind "Main Menu/Assets/Clear Shader Cache" and "Main Menu/Assets/Create/Animation" both to Ctrl+J
- Close the Shortcut Manager window
- Press Ctrl+J
- A Short Conflict modal window opens up
- Click cancel
- Crash!
The crash happens in the ContainerWindow destructor.
I'm pretty sure this used to work on 2018.x, because this flow was tested during the development of the Shortcut manager
Reproducible with: 2020.2.0a8.917
Not Reproducible with: 2020.1.0b3.3385
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