Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
Issue ID
1235986
Regression
Yes
Closing a modal window hits a DebugAssert and crashes unity.
I have stumbled on this in the Shortcut Manager conflict window, but Looking at the code, it probably happens to any modal window that calls into EditorWindow.Close.
Steps to reproduce:
- Open Shortcut Manager and create a conflict
- For example, bind "Main Menu/Assets/Clear Shader Cache" and "Main Menu/Assets/Create/Animation" both to Ctrl+J
- Close the Shortcut Manager window
- Press Ctrl+J
- A Short Conflict modal window opens up
- Click cancel
- Crash!
The crash happens in the ContainerWindow destructor.
I'm pretty sure this used to work on 2018.x, because this flow was tested during the development of the Shortcut manager
Reproducible with: 2020.2.0a8.917
Not Reproducible with: 2020.1.0b3.3385
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Add comment