Search Issue Tracker
Fixed in 2.8.0
Votes
0
Found in [Package]
2.7.9
Issue ID
1394716
Regression
Yes
Cinemachine Virtual Camera Component gets duplicated when adding the same Component onto a Prefab
How to reproduce:
1. Open the attached "1394716.zip" project
2. Open the "SampleScene" Scene in the Scenes folder
3. Select the "A" GameObject in Hierarchy
4. Copy the hidden "CinemachineVirtualCamera" Component
5. Paste the copied Component into the "B" Prefab in the Prefabs folder
6. Remove the existing "CinemachineVirtualCamera" Component in the "B" Prefab
7. Paste the copied Component into the "B" Prefab once again
Expected result: Only one "CinemachineVirtualCamera" Component appears
Actual result: Two "CinemachineVirtualCamera" Components appear
Reproducible with: 2.7.9 (2021.1.28f1, 2021.2.10f1)
Not reproducible with: 2.6.11 (2019.4.36f1), 2.7.9 (2019.4.36f1, 2020.3.27f1, 2022.1.0b6, 2022.2.0a3), 2.8.0 (2021.2.10f1), 2.8.3 (2021.2.10f1), 2.8.4 (2021.2.10f1, 2022.1.0b6, 2022.2.0a3)
Note:
- Not reproducible with a different Component (tested using Event System)
- Reproducible on a new project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Vector3 node has no X, Y, Z outputs when adding Vector3 node in the Visual Effect Graph
- [Android] Error "Blitter is already initialized" is present when Adaptive Probe Volumes are used with OpenGLES3
- VFX Graph effect instance stops rendering when a second instance of the same effect starts 2 frames later
- Operations on the Color32 array are not reflected in WebGL Player when HDR is off
- Rigidbody moves away from the original GameObject when Center of Mass is set in every frame
Resolution Note (fix version 2.8.0):
Fixed in: 2.8.0