Search Issue Tracker
Fixed in 2018.4.X
Votes
0
Found in
2018.4
2019.3.10f1
2021.1
Issue ID
1293429
Regression
No
Cinemachine does not update the current live camera when changing the priority value in Play Mode
How to reproduce:
1. Open the attached "CinemachineRepro.zip" project
2. Open the "SampleScene" Scene
3. Enter Play Mode
4. Observe the Game view
Expected result: The "C_Cam" GameObject's camera is currently the Live camera
Actual result: "A_Cam" Gameobject's camera stays the currently live camera with a priority value of 0 when "C_Cam" GameObject camera has a higher priority value
Reproducible with: 2.1.12, 2.3.3, 2.7.1 (2018.4.29f1, 2019.4.15f1, 2020.1.14f1, 2020.2.0b13, 2021.1.0a7)
Note:
- In 2018.4.29f1 the camera switches, but to the wrong one, while in other versions (2019.4, 2020.1, 2020.2, 2021.1) there is no switch at all
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone profiler process is hidden in macOS dock
- Shader warnings are being thrown after building Mixed Reality Template
- Error is thrown when entering play mode with build profiles docked and standalone profiler open
- The Player hangs when activating another maximized application
- [XR] Input is not registered and headset view is headlocked after entering Play Mode with Meta XR SDK on 6000.0.0b16 and higher
Resolution Note (fix version 2018.4):
Fixed in: 2.7.2