Search Issue Tracker
Fixed
Fixed in 3.1.4
Votes
0
Found in [Package]
3.1.3
Issue ID
CMCL-1651
Regression
Yes
Cinemachine camera with a confiner 2D does not confined to the specific region when activating the trigger for the first time
How to reproduce:
1. Open the “SampleProject” project
2. Open the “SampleScene”
3. Enter Play Mode
4. Observe the camera movement
Expected result: When the “Player” GameObject moves to the right for the first time, the camera focuses on the green platform
Actual result: When the “Player” GameObject moves to the right for the first time, the camera focuses between the white and green platforms
Reproducible in: 3.1.3 (6000.0.41f1, 6000.1.0b9, 6000.2.0a6)
Not reproducible in: 3.1.2 (6000.0.41f1, 6000.1.0b9, 6000.2.0a6)
Could not test with: 3.1.3 (2022.3.59f1) (compilation errors)
Reproducible on: Windows 10, macOS 15.3.1 (user’s)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Add comment