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Won't Fix



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Issue ID




Cinemachine Camera Transform is not reset to previous values after changing them with the Spline Dolly Spline Offset values when removing the Spline Dolly Component

Package: Cinemachine Classic


How to reproduce:
1. Open any project with Cinemachine and Splines installed (3.0.0-pre.9+)
2. Create a Spline in the Hierarchy
3. Add the "Cinemachine Spline Dolly" Component to a "Cinemachine Camera" GameObject and change some of the "Spline Offset" values and observe changing Transform Values
4. Remove the Component and see that the Transform is not reset to non-offset Values

Expected result: The Transform Values are reset prior to them being manipulated by the Offset values
Actual result: The Transform remains changed

Reproducible with: (3.0.0-pre.9) 2022.3.11f1, 2023.1.17f1, 2023.2.0b14, 2023.3.0a11
Not reproducible with: (3.0.0-pre.9) 2021.3.31f1 (Getting errors with the pre release package)

  1. Resolution Note:

    Tis is expected behaviour. The CinemachineCamera actually moves the main camera. It's not like an Animator.

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