Search Issue Tracker
Fixed
Fixed in 3.1.5
Votes
0
Found in [Package]
3.1.4
Issue ID
CMCL-1720
Regression
No
Cinemachine Assets are not selected/highlighted when created in Project window
Steps to reproduce:
1. Create new Unity project using Universal 3D Template
2. Open Package Manager window
3. Find and Install “Cinemachine” package
4. Right-click on Project window > Create > Cinemachine > and select “BlenderSettings” (or Fixed Signal Definition, NoiseSettings)
5. Observe the “CinemachineBlenderSettings” Asset in Project window
Actual results: “CinemachineBlenderSettings” Asset is not selected when created in Project window, need to double click on the Asset, if user wants to rename it
Expected results: “CinemachineBlenderSettings” Asset should be selected once created in Project window, allowing to change Asset’s name
Reproducible with versions: 3.1.4 (6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1)
Tested on (OS): Windows 11, macOS Silicon, Tahoe 26.0 (M1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment