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Won't Fix
Votes
0
Found in [Package]
1.6.3
Issue ID
TB-75
Regression
No
Character position changes during blends when using Override Track in the Timeline with Avatar Mask
Reproduction steps:
1. Open user project "1368945_AnimationOverride.zip"
2. Select GameObject "Timeline" from the Hierarchy
3. Enter Play Mode
Expected result: character runs straight and moves his head
Actual result: character starts briefly flying when Animation Clip from Override Track starts
Reproducible with: 1.2.6 (2019.4.0f1), 1.2.18 (2019.4.32f1), 1.5.6 (2019.4.32f1, 2020.3.21f1, 2021.1.27f1), 1.6.3 (2019.4.32f1, 2020.3.21f1, 2021.1.27f1, 2021.2.0b17, 2022.1.0a13)
Notes:
- reproducible when Override Animation Clip starts during the main track's blend time
- previewing outside Play Mode doesn't produce this issue
- in 2019.4 stream character briefly squats instead of flying
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation