Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.3.0f1
Issue ID
572460
Regression
No
[WWW][Texture]Channels getting swapped when loading a texture from remote server into a compressed texture. Works locally
To reproduce:
1. Open the attached project
2. Run the scene and wait while the texture is loaded
3. Track logs to see what's happening:
- showing first texture which isn't bugged
- the second texture is loaded into a compressed texture and then channels get swapped
You may try running the script with this link to see that not only R and A channels get swapped: http://neis.pwx.noaa.gov/neiscache/rest/proxy?refetch=n&preview=n&cache=y&url=ftp://public.sos.noaa.gov/rt/grids/fim/pwmsl/raw/1330200000030.png
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range
- The characters of the bottom option in the Scene View Debug Draw Mode dropdown menu are cut off
- Graph and Camera options for Render Graph Viewer disappear after maximising the window
Add comment