Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0a9
2018.2.0b4
Issue ID
1037553
Regression
Yes
Changes to the "Max Texture Size" and "Compression" settings in the Sprite Atlas aren't saved properly
How to reproduce:
1. Create a new project
2. In the Project window Right-click -> Create -> Sprite Atlas
3. Click the newly created Sprite Atlas and In the Inspector window change the "Max Texture Size" and the "Compression" settings
4. Click anywhere in the Hierarchy window to deselect the Sprite Atlas
5. Click on the Sprite Atlas and observe the Inspector
Expected result: Changes to the settings are properly saved
Actual result: Changes to the "Max Texture Size" and "Compression" settings are reset to their default values
Reproduced in: 2018.2.0b4, 2018.2.0a9
Not reproducible in: 2018.2.0a8, 2018.2.0a1, 2018.1.1f1, 2017.4.3f1, 2017.2.3f1, 2017.1.3p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
- Artifacts appear on GameObjects when using the WebGL Player on Silicon macOS
- Only the icon of the disabled child GameObject is faded when a parent GameObject is a Prefab
Add comment