Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0a9
2018.2.0b4
Issue ID
1037553
Regression
Yes
Changes to the "Max Texture Size" and "Compression" settings in the Sprite Atlas aren't saved properly
How to reproduce:
1. Create a new project
2. In the Project window Right-click -> Create -> Sprite Atlas
3. Click the newly created Sprite Atlas and In the Inspector window change the "Max Texture Size" and the "Compression" settings
4. Click anywhere in the Hierarchy window to deselect the Sprite Atlas
5. Click on the Sprite Atlas and observe the Inspector
Expected result: Changes to the settings are properly saved
Actual result: Changes to the "Max Texture Size" and "Compression" settings are reset to their default values
Reproduced in: 2018.2.0b4, 2018.2.0a9
Not reproducible in: 2018.2.0a8, 2018.2.0a1, 2018.1.1f1, 2017.4.3f1, 2017.2.3f1, 2017.1.3p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment