Search Issue Tracker
Not Reproducible
Votes
0
Found in
6000.0.27f1
Issue ID
UUM-101862
Regression
No
Caret is not visible when placed at the beginning of a line in the TMP Input Field
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Select the “Text (TMP)” GameObject in the Hierarchy window
4. Select the Text Input field in the Inspector window
5. Use the arrow keys to move the caret around
6. Observe the caret
Expected result: Caret is visible at the beginning of the line
Actual result: Caret is not visible at the beginning of the line
Reproducible with: 6000.0.27f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note: Not reproduced by CQA
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note:
We did a lot of changes in the past few months for our caret navigation in IMGUI (which drives the TMP Input field inspector). One of them seems to have fixed this bug since we cannot reproduce anymore in the latest versions of 6.0/6.1/6.2.