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Fixed
Fixed in 6000.0.58f1, 6000.2.2f1, 6000.3.0a6
Votes
0
Found in
6000.0.57f1
6000.2.1f1
6000.3.0a5
Issue ID
UUM-120817
Regression
Yes
Caret is incorrectly placed in Inspector text fields that were selected with cursor when text field was scrolled down
How to reproduce:
1. Open a project
2. Add a Text (TMP) GameObject (right click on the Hierarchy > UI > Text - TextMeshPro)
3. Select the “Text (TMP)” GameObject
4. In the Inspector, navigate to the TextField on the “TextMeshPro - Text(UI)” Component
5. Write text until the TextField can be scrolled
6. Scroll down in the TextField
7. Press on any part of the text inside the TextField
8. Observe the TextField
Expected result: Caret is placed on the clicked part of the text
Actual result: Caret is placed above the clicked part of the text
Reproducable with: 6000.0.57f1, 6000.2.1f1, 6000.3.0a5 (f9a1fab5607a)
Not reproducable with: 6000.0.59f1, 6000.2.7f1, 6000.3.0a4, 6000.3.0b4, 6000.4.0a1
Fixed in: 6000.0.58f1, 6000.2.2f1, 6000.3.0a6
Reproducible on: Windows 11 Pro (24H2)
Not reproducible on: No other environments tested
Note: The further you scroll down, the more the caret gets placed above the selected text, scrolling far enough down and selecting does not show the caret anymore because it is placed so high above
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