Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0f3
Issue ID
905104
Regression
No
Canvas objects does not correctly update their Render Mode when reparented in Debug Mode
To reproduce:
1. Open attached project (Test.unitypackage);
2. Open "test" scene;
3. Enter Play mode;
4. Choose "Canvas2" game object, notice(in the Console and Inspectors Debug Mode) that Render Mode is the same: World Space;
5. Make "Canvas2" a child object of "Canvas";
-note that "Canvas2" should inherit "Canvas" Render Mode;
6. Compare Render Mode in the Console and Inspector.
Expected result: Render Mode is changed in the Inspector when making "Canvas2" Child Object of "Canvas".
Actual result: In the Inspector (Debug Mode), Render Mode of "Canvas2" remains the same it was before making it Child Object of another Canvas.
Reproduced on versions: 5.4.5p2, 5.5.3p2, 5.6.0p3, 2017.1.0b2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Raytracing renders artefacts and performance drops when switching Volumes at runtime
- Shader variants are compiled when creating a server build
- Crash on WeldVertexArray when opening a specific project
- UI Builder “Fit viewport” button zooms to fit Canvas instead of the selected Element
- Crash on DrawGUITexture when rendering scene view window in a specific project
Add comment