Search Issue Tracker
Fixed
Fixed in 2022.3.21f1
Votes
9
Found in
2022.2.20f1
Issue ID
UUM-63694
Regression
Yes
Canvas keeps changing size when the Default UI Material preview is open and the mouse is moved
Reproduction steps:
1. Open the attached "ReproProj" project
2. Open "Assets/Scenes/OutdoorsScene" scene
3. In the Hierarchy window, expand the “Canvas” GameObject and click on the “Image” GameObject to open its' Inspector window
4. Change the preview to Default UI Material
5. Move the mouse around the Scene View or Game View and observe the results
Expected results: The Canvas does not flicker or change size
Actual results: The Canvas keeps changing size whenever the mouse is moved
Reproducible with: 2022.3.18f1, 2022.3.20f1
Not reproducible with: 2021.3.35f1, 2022.3.17f1, 2023.2.10f1, 2023.3.0b7
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
Notes:
- Not reproducible if only the Scene view and the Default UI Material preview are visible
- Reproducible when only the Game view and the Default UI Material preview are visible
- Reproducible with both Image and RawImage GameObjects
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment