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Won't Fix

Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X

Votes

0

Found in

2021.3.46f1

2022.3.53f1

6000.0.30f1

6000.1.0a7

Issue ID

UUM-90910

Regression

No

Canvas is rendered with artifacts on second Camera when Application.targetFrameRate is set to a lower framerate

-

Steps to reproduce:
1. Open the attached “TestUIBug.zip” project
2. Open the “SampleScene”
3. Enter Play Mode
4. Observe the “Cube” sprites moving identically on both Camera views
5. In the top-left corner, click “Set fixed Application.targetFrameRate”
6. Observe the “Cube” sprites again

Expected result: “Cube” sprites are moving identically with a lower framerate
Actual result: The “Cube” sprite in the right Camera view leaves artifacts when moving

Reproducible in: 2021.3.46f1, 2022.3.53f1, 6000.0.30f1, 6000.1.0a7

Reproducible on: Windows 11, Windows 10
Not reproducible on: No other environment tested

Note: Reproducible in Player

  1. Resolution Note:

    Thank you for bringing this issue to our attention. After careful consideration, we have determined that this issue is not aligned with our current development priorities and will be too risky to address. We appreciate your input and understanding, and please let us know if you have any other concerns or issues you would like to report in the future.

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