Search Issue Tracker
Fixed in 5.3.1
Votes
0
Found in
5.3.0f2
Issue ID
751525
Regression
Yes
[Canvas]Child game objects of nested canvas are not visible
Reproduction steps:
1. Open attached project.
2. Open and play "Assets > CodeStage > AdvancedFPSCounter > Examples > ExampleScene" scene.
3. Expand "World Space Example > Advanced Fps Counter > CountersCanvas" game object in the hierarchy.
Actual result: "UpperLeft" and "LowerLeft" game objects are not rendered when they are in the nested canvas(PIC and GIF attached).
Expected result: both objects are rendered.
Additional notes:
* Happens both in game and scene view.
* Related case: 744044 (possibly a duplicate, but happens only in the scene view).
Reproduced with: 5.3.0f1, 5.3.0f4
Not reproducible with: 5.3.0b6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- An added component is being removed form the prefab when reimporting the prefab
Add comment