Search Issue Tracker
Fixed in 2021.2.0a17
Won't Fix in 2020.3.X
Fixed in 2020.3.X, 2021.2.X
Votes
0
Found in
2020.3.38f1
Issue ID
UUM-12018
Regression
No
Camera’s FOV white lines are visible in the Scene window’s Camera window
How to reproduce:
1. Open the user’s attached project
2. Open the Scene window
3. In the Hierarchy, select the “Camera” GameObject
4. Observe the Camera window in the Scene window’s bottom right
Expected result: No white lines
Actual result: White lines are visible
Reproducible with: 10.3.2 (2020.3.0f1), 10.10.0 (2020.3.38f1), 12.0.0 (2021.2.0a16)
Not reproducible with: 12.0.0 (2021.2.0a17), 12.1.7 (2021.3.8f1), 13.1.8 (2022.1.13f1), 14.0.3 (2022.2.0b5), 15.0.0 (2023.1.0a6)
Reproduced on: macOS 12.4 (Intel)
Notes:
- With a newly created URP project issue is reproducible from 10.6.0 (2020.3.18f1)
- Changing the camera’s FOV setting has no effect
- Changing the Scene’s window size also changes the size of the white lines
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2021.2):
Fixed in: 12.0.0 (2021.2.0a17)
Resolution Note (2020.3.X):
This is a low user pain pain in which the fix is already available in 2021.2 and above. The bugfix won't be backported to 2020.