Search Issue Tracker
Fixed
Fixed in 2021.3.34f1, 2022.3.16f1, 2023.2.5f1, 2023.3.0a19
Votes
0
Found in
2021.3.32f1
2022.3.14f1
2023.1.20f1
2023.2.1f1
2023.3.0a15
Issue ID
UUM-56610
Regression
Yes
”CameraDepthNormalsTexture” is not working when using 2-pass shader
How to reproduce:
1. Open the user’s attached “DepthNormalShaderBug.zip” project
2. Open “Bug Test” Scene (Assets/Scenes)
3. Enter Play Mode
4. Observe the result
Expected result: GameObject’s texture is a gradient of red/green/blue colors
Actual result: GameObject’s texture is completely blue
Reproducible with: 2021.3.30f1, 2021.3.32f1, 2022.3.14f1, 2023.1.20f1, 2023.2.1f1, 2023.3.0a15
Not reproducible with: 2021.3.29f1
Reproduced on: macOS 13.5.2 (Intel)
Not reproducible on: No other environment tested
Note: reproducible in the Editor and Standalone Player (macOS)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
Resolution Note (fix version 2023.3.0a19):
Fixed in: 2023.3.0a19
Resolution Note (fix version 2023.2.5f1):
Fixed in: 2023.2.5f1
Resolution Note (fix version 2022.3.16f1):
Fixed in: 2022.3.16f1
Resolution Note (fix version 2021.3.34f1):
Fixed in: 2021.3.34f1