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Fixed
Fixed in 3.1.4
Votes
0
Found in [Package]
3.1.3
Issue ID
CMCL-1676
Regression
No
Camera Movement detection is inconstant when Cinemachine Brain "Update Method" is Late Update and "Blend Update Method" is Fixed Update
Reproduction steps:
1. Open the attached “IN-98078.zip” project
2. Open the “Playground” Scene
3. Enter Play mode
4. Click and move around with the mouse cursor in the Game view
5. Observe the Console
Expected result: Console shows ordered sequence: "Frame N: Input Axis Values Changed" followed by "Frame N: MutateCameraState" with consistent movement detection
Actual result: Console shows "MutateCameraState - Moving: False - Path: Fixed Update" alternating with "MutateCameraState - Moving: True - Path: Late Update" in the same frame numbers
Reproducible with: 3.0.1, 3.1.3 (2022.3.61f1, 6000.0.47f1, 6000.1.0f1, 6000.2.0a9)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Also reported on Unity Discussions [https://discussions.unity.com/t/different-frame-loop-behavior-if-vcam-is-viewed-in-inspector|https://discussions.unity.com/t/different-frame-loop-behavior-if-vcam-is-viewed-in-inspector]
- When the “vcam” GameObject is selected in the Inspector, the update pattern is more consistent, showing a regular sequence of Late Update (Moving: True) followed by Fixed Update (Moving: False) calls, though the core issue of mismatched movement detection between Fixed and Late updates remains
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Resolution Note (fix version 3.1.4):
Added warning in CinemachineBrain inspector when update mores are not in a recommended combination.