Search Issue Tracker
By Design
Votes
0
Found in
2017.4.4f1
Issue ID
1045705
Regression
No
Camera background colour is blended onto the texture on ScreenCapture.CaptureScreenshotAsTexture with third-party shader
How to reproduce:
1. Open the user-submitted Project
2. Enter Play mode
3. Hit space and observe the Game View
Expected result: The view captured is the same as it appears
Actual: The captured screenshot shows blending with the background colour
Reproduced in: 2018.3.0a1, 2018.2.0b7, 2018.1.4f1, 2017.4.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
Add comment