Search Issue Tracker
Fixed in 2021.3.26f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0b16
Votes
0
Found in
2021.3.24f1
2022.2.17f1
2023.1.0b14
Issue ID
UUM-34104
Regression
No
Button's background color does not fully transition back to its original color when stopping hovering over it and transition is enabled
How to reproduce:
1. Open the attached project “UITK MR.zip“
2. Open Scene “Menu“
3. Enter Play Mode
4. Hover over the “Host“ button and move the mouse away from the button
Expected result: The color of the button returns to the same as it was before hovering over it
Actual result: The color becomes a bit darker, but doesn’t return to it’s original color before hovering over it
Reproducible with: 2021.3.24f1, 2022.2.17f1, 2023.1.0b14, 2023.2.0a10
Not reproducible with: 2023.2.0a12
Can’t test with: 2020.3.47f1 (“Graphics.CopyTexture source and destination have different master texture limits. Source 1, Destination 0” error in the Console)
Fixed in: 2023.2.0a11
Reproduced on: macOS 13.0.1 (Intel), Windows 11 (by reporter)
Notes:
- Issue is reproducible in Builds
- If the transition is not enabled, then it behaves as expected without it being animated
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment