Search Issue Tracker
Active
Under Consideration for 1.11.X
Votes
2
Found in [Package]
1.11.2
Issue ID
ISXB-1290
Regression
Yes
Buttons are triggered multiple times when rebinding controls using a Gamepad
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Scenes/MenuScene” Scene
3. Enter the Play Mode
4. Select any Key bind to re-bind in the Game View
5. Press the Select key on the Gamepad to start rebinding process
6. Press any key on the Gamepad to finish rebinding process
7. Observe the Game View
Expected result: The rebinding process finishes
Actual result: The rebinding process restarts due to detecting multiple presses
Reproducible with: 1.4.1, 1.7.0, 1.11.2 (2021.3.45f1, 2022.3.52f1, 6000.0.26f1, 6000.1.0a3)
Not reproducible with: 1.2.0, 1.3.0 (2021.3.45f1, 2022.3.52f1, 6000.0.26f1, 6000.1.0a3)
Reproducible on: Windows 10, Ubuntu 24.04
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment