Search Issue Tracker
Fixed in 5.3.1
Votes
8
Found in
5.2.1f1
Issue ID
730457
Regression
Yes
With Linear Space rendering button color is lighter in playmode than in button component
Reproduction steps:
1. Open attached project
2. Open and play the "Empty" scene
3. Move the mouse over the button
4. Compare the color of the highlighted button and the color set in the button component
Regression from: 5.1.4f1 (36d0f3617432)
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
RogDolos
Dec 09, 2015 11:20
Still occurring with 5.3.0f4. I'm not sure if it was fixed in the beta, but regardless it's not working in release.
RogDolos
Nov 11, 2015 17:07
Is there any chance the fix for this will get backported to 5.2.x? It's significant.
raziel_anarki
Oct 28, 2015 12:59
still occuring in 5.2.2p1 :(