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Fixed

Fixed in 6000.3.13f1, 6000.5.0b2, 6000.6.0a2

Under Consideration for 6000.4.X

Votes

0

Found in

6000.3.9f1

6000.4.0f1

6000.5.0b1

6000.6.0a1

Issue ID

UUM-136987

Regression

Yes

Tight-mesh sprite with DynamicColor doesn't update its unity-background-image-tint-color

UI Toolkit Graphics

-

Steps to reproduce:

  1. Open attached project
  2. Open the "MainMenu" Scene
  3. Navigate to the settings menu
  4. Hover over the top buttons
  5. Open the UI Toolkit Debugger
  6. Navigate to the button icon (game controller or other)
  7. Change the -unity-background-image-tint-color

Actual results: The color doesn't update

Expected results: The color should update. Removing the DynamicColor hint seems to unstuck it.

Reproducible with versions: 6000.3.11f1. 6000.6.0a1

Not reproducible with versions: 6000.3.10f1

Can’t test with versions: 

Tested on (OS): macOS Tahoe 26.3.1 (M4 Max)

Notes:

  •  
  1. Resolution Note:

    Fixed in 6000.6.0a2

  2. Resolution Note (fix version 6000.6.0a2):

    Fixed in 6000.6.0a2

  3. Resolution Note (fix version 6000.5.0b2):

    Fixed in 6000.5.0b2

  4. Resolution Note (fix version 6000.3.13f1):

    Fixed in 6000.3.13f1

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