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Fixed in Unity 2017.2



Found in


Issue ID




Built Player crashes when assigning certain Mesh to Skinned Mesh Renderer trough script

Graphics - General



Priority: 7Not yet prioritized for a release


Severity: 1Crash or major loss of functionality

How to reproduce:
1. Launch users attached "Warmasters_crash" project and open "Crush" scene
2. Enter playmode, notice that Mesh appears in the scene (is assigned to Skinned Mesh Renderer), Editor doesn't crash
3. Go to File --> Build Settings, add a "Cursh" scene to Scenes In Build
4. Build & Run Player

Expected result: Player works fine, mesh is assigned to Skinned Mesh Renderer
Actual result: Player crashes, mesh is not assigned to Skinned Mesh Renderer

Reproducible with - 2017.2.0a4, 2017.1.0f1, 5.6.2f1, 5.5.4f1

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