Search Issue Tracker

Won't Fix

Votes

0

Found in [Package]

12.0.0

Issue ID

1348249

Regression

No

Built-in ShaderGraph breaks when GPU Instancing is enabled

Package: Shader Graph

-

Steps to reproduce:
1. Download and open the project "Issue-Built-In-SG-GPU-Instancing.zip"
2. Open Assets/SampleScene.unity
3. Notice that the Shader for the Red Sphere is misaligned with the GameObject
4. Click on the GameObject "Sphere (Red - Shader Graph Material)"
5. In the Inspector, Toggle "Enable GPU Instancing" on and off

Expected result: The Shader is aligned with the Sphere GameObject when Enable GPU Instancing is on.
Actual result: The Shader is misaligned with the Sphere GameObject when Enable GPU Instancing is on.

Reproducible with: 12.0.0 (2021.2.0b4)
Could not test with: 7.6.0 (2019.4.29f1), 10.5.1 (2020.3.14f1), 11.0.0 (2021.1.15f1) (No Target for Built-in Render Pipeline)

Note:
The Enable GPU Instancing option is unavailable in some versions, but the issue is still present

  1. Resolution Note:

    Instanced rendering is not currently supported in the Built In Renderer Target for Shader Graph.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.